In Hermes—explained here with the help of the 'infinite collaborative game' metaphor—we co-create pieces and make moves.
The two moves that are described in adjacent nodes,
are really categories of moves, presented here to illustrate in what way the named pieces can enable creative moves that further Hermes' mission.
What we mean by 'moves', however, are primarily innumerable creative interventions that any of us may come up and execute in a short time, which move us all along in the 'game'. Here are some examples: