ACTION QUEST
The purpose of Action Quest is tactics, and to offer tools for concrete doing. Find out HOW to pursue your vision. Join one of the projects where the action is already under way—or create your own one!
'Trimtab' is a term coined by Gregory Bateson to describe a tiny thing that can induce a very large change. The following note, borrowed from the Web, will explain the metaphor: 


A trim tab is a micro-rudder at the end of the larger rudder that steers the big ships. And what the trim tab does is to steer the larger rudder and doing it in a way that it requires a lot less force… 

The trim tab principle can be used in everyday life to accomplish massive changes while using minimal effort…

What needs to be done is to find out exactly where the pressure should be applied to exert maximal momentum… 

'Systemic trimtabs' are things that are small, strategic interventions can make a large system (at the limit our society or civilization or culture) evolve in a completely new way (i.e. 're-evolve'). The point is to find a piece in a much larger whole that is (1) movable and (2) can lead to a large direction shift. The Game focuses on creating systemic trimtabs through systemic innovation. As 'the ship turns,' everyone benefits.


REFLECTION: As nodes adjacent to this one
  • five strategic areas are pointed at (brown nodes), where trimtabs can naturally be created; see how paradigm shifts in those areas can be—and are being—created
  • four systemic innovation projects are described (blue nodes), where systemic trimtabs in the named areas are being created
Explore those nodes, give us feedback, find a role for yourself, where you can benefit and contribute. 
CONTEXT(Help)
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Welcome to The Game-Changing Game »Welcome to The Game-Changing Game
Solve global problems »Solve global problems
Turn your 'career game' into a game-changing game »Turn your 'career game' into a game-changing game
Game START »Game START
ACTION QUEST
Knowledge Federation Prototype »Knowledge Federation Prototype
Polyscope Prototype »Polyscope Prototype
TNC Prototype »TNC Prototype
ZIG Prototype »ZIG Prototype
Foundations for truth and worldview (epistemology) »Foundations for truth and worldview (epistemology)
Information technology (business, innovation) »Information technology (business, innovation)
Knowledge work (journalism, science, education...) »Knowledge work (journalism, science, education...)
Political action (global issues) »Political action (global issues)
Game START »Game START
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