Map Movement Quotient
Defining how a map movement indicator
Let's give a notation to the amount of movement in a knowledge map and let's call that indicator its mq or movement quotient:

mq = 0 the map elements, once displayed, don't move at all and the map is displayed in toto.
mq = 0.5 the map elements are displayed on request, but once displayed don't move.
mq = 1 the map elements move in 2D.
mq = 2 the map elements move in a 2D representation of a 3D space.
mq = 3 the map elements move in true 3D space. 

The knowledge maps produced by the software tool that is optimized for DebateGraph produce maps with different map quotients. The Document View has an mq of 0, the Page, Box and Tree Views have an mq of 0.5 and the Bubble Views have an mq of 2.  

I call a map with an mq greater than or equal to 1 a difograph (dynamic information graph) and the Bubble Views at DebateGraph are therefore difographs. Good.

I think these numbers are wide enough apart that movement of the links (including contraction and expansion based on some criteria I am not yet aware of) could be taken care of by including decimal place positions.

original version 30 May 2012
this version February 28 2013

p.s. In August 2009 I wrote this in the post 3D Web-based knowledge networks, on my blog the cloud and me, before I discovered Debategraph:


3D Knowledge mapping, which as far as I know doesn’t exist (but what do I know?), is about taking knowledge and turning it into 3D networks.

In general, a 3D knowledge mapping tool would start with a node (any node) and allow the author(s) of the network to start adding links in 3D. The color and thickness of the links would have meaning (e.g. importance) and any node can have attached text/illustrations.

The exciting part comes would come when 3D networks “bump” into each other – that is to say, a link can be made from a node on one network to a node on another. A grappling hook link.

Envisage this then – from anywhere using a Web browser, I go to a central website. I type in a search term – “quantum mechanics.” A 3D network appears with “quantum mechanics” at its center. Links branch off in 3D in all directions – the length of links, their color, their distance front to back showing the relative importance of the nodes as decided by the authors of the network. I rotate the network, fly through it, expand node clusters to show more detail, arrive at my destination, click on it and read the page I am looking for.

As I leave I notice a yellow link – the color for a grappling hook link. I follow it and end up in another network, perhaps a network on “general relativity,” the other great pillar of modern theoretical physics.

If the knowledge collection is already complete then the translation of this knowledge collection (the printed book) can be another form of digital publishing. If it starts from scratch there must be any number of ways of starting it – a kind of 3D wiki comes to mind. The freemium business model could apply in either case or it could just be free.

Obviously we can’t call this an ebook – call it a knet (knowledge net).

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Map Movement Quotient
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