http://knowledgegardens.wordpress.com/2013/01/31/thoughts-after-playing-foresight-engine-games/  An online Compendium graph on game therapy: 
http://www.topicspaces.org:6767/static/GameTherapy/TOC.html  The elements of the gaming environment that could be moved into the realm of the treatment environment include: 
 1) the three dimensional aspect --Virtual Worlds 
 2) anonymity 
 3) Avatar 
 4) Scoring -- game move points 
 5) Collaboration  
http://en.wikipedia.org/wiki/Game_mechanics  Existing examples: 
 Cancer programmes for kids 
http://www.blortland.com/
 
 From 
http://comtech13.xrce.xerox.com/ the idea of changes in belief systems through large scale social interactions
   A treatment environment will need to: 
 Facilitate people to change their behaviours and beliefs:  
How does participating in LSID lead to behavior or belief changes?  
 Workshop topic: 
 provide means to measure engagement
 
 How can we model emergence in LSID?
 
 How about modeling clustering (AH)
 
   
 How can we model deliberation discourses formally? (AH) THis is what debategraph does. It is also what I did re: the self and energy in my PhD.
   Workshop topic: discourse modeling (debategraph)
 Debategraph: How can data mining and information visualization be applied to LSID?
 
 
 For us: health: chronic care: How  does LSID impact domains like health, sustainability, education, engineering, management, policy-making, and so on?
 
 Relation to the chronic care model: http://blogs.usask.ca/SHORE/Chronic%20Care%20Model.pdf
 
 
CBT: Cognitive Behavior Therapy -- game mechanics? 
Mindfulness -- missing link?
 Behaviorism-phenomenology schism
 Relation to avatars, storytelling, quests?