I propose integrating two perspectives into the game:
1- design the game with meta-game thinking,
2- a way to deepen the human(e) connection process
1- For the game to be a 'game changer', itself must be able to change (to morph) by allowing sequencing to emerge based on information inputs and participant interactions. We must think about designing the game at a meta level - that is, rules for the 'game's game' and not the game itself.
2- A crossing of two aspects can help to reach the core of 'aha' within people. To do this, actions that emerge can be looked at as decisions made. By correlating past/present/future stories with mind(intellect-thought)/heart(integrity-compassion)/gut(emotion-action) for each decision-point in the game, we can bring people into a collective resonance of understanding that motivates the act of change by deepening the connection into self and to other.