Imitation Game
A machine could behave like persons, could treat others like a person, and could be treated like a person in an imitation game.

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Argument anticipated by Dwight Van De Vate Jr, 1971.

Note: Also see the 'Can the imitation game determine whether computers can think?' arguments on Map 2.

Immediately related elementsHow this works
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Artificial Intelligence »Artificial Intelligence
Can computers think? [1] »Can computers think? [1]
No: computers can't be persons »No: computers can't be persons
Machine not person unless society says so »Machine not person unless society says so
Imitation Game
Laboratory performance not sufficient »Laboratory performance not sufficient
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