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🔎
Psychology of Video Games (for Architecture Considerations)
Position
1
#250036
CONTEXT
(Help)
-
Thoughts about gMOOCs »
Thoughts about gMOOCs
Thoughts about gMOOCs☜gMOOC = Game-Based MOOC.Research by Jack Park and Sherry Jones☜F1CEB7
▲
What are the architecture options for gMOOCs »
What are the architecture options for gMOOCs
What are the architecture options for gMOOCs☜We define gMOOC in the Definitions section. Now, what to do with definitions, why do that, and how?☜FFB597
■
Psychology of Video Games (for Architecture Considerations)
Psychology of Video Games (for Architecture Considerations)☜☜59C6EF
●
Digital Apocalypse: Living Through the Death of Virtual Worlds »
Digital Apocalypse: Living Through the Death of Virtual Worlds
Digital Apocalypse: Living Through the Death of Virtual Worlds☜☜98CE71
●
Modifying Player Behavior in League of Legends with Honor »
Modifying Player Behavior in League of Legends with Honor
Modifying Player Behavior in League of Legends with Honor☜☜98CE71
●
The Walking Dead, Mirror Neurons, and Empathy »
The Walking Dead, Mirror Neurons, and Empathy
The Walking Dead, Mirror Neurons, and Empathy☜☜98CE71
►
Arch 2: Digital Game-Based Learning MOOC for learning any discipline »
Arch 2: Digital Game-Based Learning MOOC for learning any discipline
Arch 2: Digital Game-Based Learning MOOC for learning any discipline☜I am proposing a gMOOC that uses a combination of digital games (using both casual and serious games) and other multimodal texts for teaching any discipline in the style of cMOOC; digital games entice learner interest and need for collaboration (which we define as engaging in conversations).☜FFFACD
◄
Zeigarnik Effect (Psychology) »
Zeigarnik Effect (Psychology)
Zeigarnik Effect (Psychology)☜☜FFFACD
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Entered by:-
Sherry Jones
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#250036
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Entry date (GMT):
2/8/2013 12:18:00 AM
Last edit date (GMT):
2/8/2013 12:35:00 AM
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