98% games surveyed, agrression went unpunished More than half the games the perpetrators were rewarded for their aggressive actions 78% of violent interactions in first ten mins of game play featured lethal violence 78% of violent action was shown up close and in detail Almost 1/2 of VG segments featured humor Only 10 % of all video game perpetrators possessed good or prosocial qualities source: Popular Video Games: Quantifying the presentation of Violence and its Context 2003
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