16. The learning process must seek to connect life with life

This relates to point 12, above. Technologies that disconnect the learner from life by connecting them to information are not acceptable (see point 15, above).

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16. The learning process must seek to connect life with life
The Evolutionary Challenge for Technology
01. Form follows function
02. The container flavors the contained
03. Ethical design involves stakeholders in design
04. Participation is voluntary
05. Case study method is dead
06. Problem based learning is better
07. Project oriented learning is best
08. Story telling mode of lecturing is dead
09: Story playing mode of simulation and game playing is better
10. Story dwelling: interweaving life learning & course subject matter
11. Learning must be fun
12. Learning processes and outcomes must be life affirming
13. Learning processes and outcomes must be future oriented
14. Learning processes and outcomes must be opportunity increasing
15. Educational technology must be transparent to the user
17. All forms of learning should weave 4 dimensions of conviviality
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