03. Ethical design involves stakeholders in design

The only ethical design process is one that involves design with the stakeholders (and by this I mean all those who stand to benefit and/or suffer the consequences of the design), not for them. When this comes to including the voices of the voiceless or those not present (future generations, trees and animals, the rivers and lakes), the exercise of including the “empty chair” to represent their interests and their presence in the conversation and narrative weaving is an important practice.

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The Evolutionary Challenge for Technology
01. Form follows function
02. The container flavors the contained
04. Participation is voluntary
05. Case study method is dead
06. Problem based learning is better
07. Project oriented learning is best
08. Story telling mode of lecturing is dead
09: Story playing mode of simulation and game playing is better
10. Story dwelling: interweaving life learning & course subject matter
11. Learning must be fun
12. Learning processes and outcomes must be life affirming
13. Learning processes and outcomes must be future oriented
14. Learning processes and outcomes must be opportunity increasing
15. Educational technology must be transparent to the user
16. The learning process must seek to connect life with life
17. All forms of learning should weave 4 dimensions of conviviality
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