20140610

________________________________
Alexandra Hart
4:35 PM
Sherry: teaches games studies, background in philosophy
what is the relationship between games and play and social and psychological phenomenon
students play games, analyse the games from a philosophical perspective
rules of interation
mechanics - how to progress the game
rhetoric - how do games 'speak' to us rhetorically?
relationship: interactive fiction, narriative design, how to design a narrative to help a person experience a story!!!!!!!!!
Social Practice Unitec
David Epston
Narrative therapy
________________________________
me
4:39 PM
http://en.wikipedia.org/wiki/David_Epston
http://www.goodtherapy.org/narrative_therapy.html
http://www.amazon.com/Narrative-Means-Therapeutic-Michael-White/dp/0393700984
http://metalab.uniten.edu.my/~jaspal/research.html
________________________________
Alexandra Hart
4:41 PM
Action technology
________________________________
me
4:53 PM
http://www.amazon.com/Origin-Consciousness-Breakdown-Bicameral-Mind/dp/0618057072
________________________________
Alexandra Hart
4:58 PM
http://www.shengzhen.org/instructorslist.php
http://www.shengzhen.org/index.php
http://www.shengzhen.org/masterlijunfeng.php
Healing Qigong
Movements 1-10 for 30 months, daily practice, then movements 11-20 for a further 3 months. Then if he wishes complete the form.
________________________________
Sherry Jones
5:02 PM
http://www.slideshare.net/autnes
________________________________
Alexandra Hart
5:03 PM
http://en.wikipedia.org/wiki/Li_Junfeng
________________________________
Sherry Jones
5:03 PM
http://www.slideshare.net/autnes/narrative-and-gameplay-in-game-design
________________________________
Alexandra Hart
5:05 PM
bridging the gap between narrative in games and narrative therapy through games
dominant narrative
alternative narratives
dis-ordered
________________________________
me
5:06 PM
AH: issues with game-based narrative therapy.
________________________________
Alexandra Hart
5:07 PM
giving space for the problem
________________________________
me
5:07 PM
AH: dominant narrative is disordered narrative
________________________________
Alexandra Hart
5:07 PM
externalisation of the problem
________________________________
me
5:08 PM
AH: distance between sense of self and that disordered narrative
________________________________
Alexandra Hart
5:08 PM
outcomes that contradict the dis-ordered dominanat narrative
________________________________
me
5:10 PM
AH: build alternative narrative that builds new sense of self
AH: need someone to point out exception then encourage creation of game based on that exception
I SEE A WHITE PAPER HERE
SJ: what about avatar studies?
________________________________
Alexandra Hart
5:13 PM
avatars - split-self
________________________________
me
5:13 PM
AH: danger with avatar: can create a broken (split) sense of self; avatar builds in a different reality a different sense of self from dominant narrative. Some issues there.
AH: avatar narative alternative must develop and find means to map that back to dominant narrative in reality; otherwise just fantasy world could just perpetuate dominate narrative.
AH: must be used carefully.
Google has lots of hits on avatar therapy for schizo, but not much else
Google tends to show stuff on avatars as therapists (e.g. eliza)
I see MASSIVE ANALOGY between seeking the exception to a dominant therapy and Issue-based information systems holding conversations till they stumble on some small common ground, then building on that.
________________________________
Alexandra Hart
5:18 PM
multiole levels in a game: 1. expressoingg the dominanat narraritive, 2. expressiong exceptions, 3. buliding the preferred altermative narrative, 4. process of linking 3 to realty - 4 occuring throughout
pateint creates alternative story
idealised world for how their life should be
replace fictional character with themself
using avatar's for 1-3 and then replacing hte avatar with the ture self in 4
stage 5 = the something new that comes out of the process of 4
6 self narratives
5 - the surrendering self
6 - the recovered self
5&6 are the narratives that we need to steer them towards in phases 3 & 4 above
generic game environment based on the narrtive therapy process that will be applicabel across multiple disorders?
CFS: quest for the versions fo the self 5 & 6
________________________________
me
5:25 PM
Can we define a Quest to promote therapy, and Guild activity for the therapy?
________________________________
Alexandra Hart
5:25 PM
The process of the quest is the process of narrative therapy
private 'online room' is in their home
________________________________
me
5:29 PM
AH: narrative therapy has stages; each stage could be a quest;
AH: first quest might be to find things they need to describe day life (e.g. day in service when something traumatic happened).
AH: that's finding and describing dominant narrative.
AH: what came out of that is flashbacks.
AH: second quest: find magic chest where to put their flashbacks.
AH: problem of flashbacks is now externalized: they're in the chest, even though they can still carry the chest around.
AH: next quest: another cave in which they experience life without flashbacks; put the chest somewhere safe; it's not going to move. That gives them freedom to exist without flashbacks. Do stuff that flashbacks mean can't do; e.g. go out on date in crowds, etc.
AH: includes loud noise that sounds like gunshots; all problems have been put away.
AH: could go to movies and watch war movies, do all the things PTS pts find hard; accrue points when points stay in chest.
AH: that creature they scripted becomes who they are: identification
________________________________
Alexandra Hart
5:34 PM
identification with the successful rabbit
________________________________
me
5:35 PM
AH: stage 5 is outcomes of identification with successful rabbit.
________________________________
Alexandra Hart
5:36 PM
Sherry = designer and theorist/philosopher
games affect our ontology and epistemology of the world
Jaspeljeet wants projects for his masters and phd students
kumar is a specialist in understanding how technology is used in education. therapy is an educative process.
kumar = good design from an educational point of view
https://unidirectory.auckland.ac.nz/profile/k-laxman
grad students: unitec, UoA, Jaspel's university
________________________________
me
5:51 PM
http://debategraph.org/NarrativeTherapy
________________________________
Sherry Jones
5:58 PM
Webinar - Narrative and Gameplay in Game Design http://www.youtube.com/watch?v=U4Uktwwn42M&feature=share
Gamification and Game-Based Learning: Theories, Methods, and Controversies http://www.slideshare.net/autnes/gamification-vsgamebased-learning-theories-methods-and-controversies-by-sherry-jones
Teaching Philosophy and Rhetoric with Game-Based Learning http://www.slideshare.net/autnes/teaching-philosophy-and-rhetoric-with-gamebased-learning-by-sherry-jones-april-17-2014
The Narrative Act: Wittgenstein and Narratoloy http://www.pum.umontreal.ca/revues/surfaces/vol4/mcdonald.html
TQ Perspective Engine http://bit.ly/tqperspective1
Games for Change http://gamesforchange.org
Depression Quest http://depressionquest.com/

Alexandra Hart
7:02 PM
"Jaspaljeet Singh Ranjit Singh, Dr." <Jaspaljeet@uniten.edu.my>
Sherry Jones
7:05 PM
The Brave New World of Choicefic (Interviewhttp://electricliterature.com/the-brave-new-world-of-choicefic/
Enter the title of your article


Enter a short (max 500 characters) summation of your article
Enter the main body of your article
Lock
+Comments (0)
+Citations (0)
+About
Enter comment

Select article text to quote
welcome text

First name   Last name 

Email

Skip