integrate 2 nonlinear perspectives: meta-gaming & connectivity

I propose integrating two perspectives into the game:
1- design the game with meta-game thinking,
2- a way to deepen the human(e) connection process

I propose integrating two perspectives into the game: 

1- design the game with meta-game thinking, 
2- a way to deepen the human(e) connection process 

1- For the game to be a 'game changer', itself must be able to change (to morph) by allowing sequencing to emerge based on information inputs and participant interactions. We must think about designing the game at a meta level - that is, rules for the 'game's game' and not the game itself. 

2- A crossing of two aspects can help to reach the core of 'aha' within people. To do this, actions that emerge can be looked at as decisions made. By correlating past/present/future stories with mind(intellect-thought)/heart(integrity-compassion)/gut(emotion-action) for each decision-point in the game, we can bring people into a collective resonance of understanding that motivates the act of change by deepening the connection into self and to other. 

RELATED ARTICLESExplain
KF and the Game-Changing Game
CTC Dialogue about the Game
1. How can we improve the Game-Changing Game prototype?
Sequencing the game?
integrate 2 nonlinear perspectives: meta-gaming & connectivity
How do we engage both types of thinkers?
Hand out papers, don't share, iterate again after the game
Hand out the papers first
Let everyone say first why they are here in one crisp sentence
Graph of this discussion
Enter the title of your article


Enter a short (max 500 characters) summation of your article
Enter the main body of your article
Lock
+Comments (1)
+Citations (0)
+About
Enter comment

Select article text to quote
welcome text

First name   Last name 

Email

Skip