Imitation Game

A machine could behave like persons, could treat others like a person, and could be treated like a person in an imitation game.

129


Argument anticipated by Dwight Van De Vate Jr, 1971.

Note: Also see the 'Can the imitation game determine whether computers can think?' arguments on Map 2.

RELATED ARTICLESExplain
Artificial Intelligence
Can computers think? [1]
No: computers can't be persons
Machine not person unless society says so
Imitation Game
Laboratory performance not sufficient
Personhood requires reciprocity of social behaviour
Graph of this discussion
Enter the title of your article


Enter a short (max 500 characters) summation of your article
Enter the main body of your article
Lock
+Comments (0)
+Citations (0)
+About
Enter comment

Select article text to quote
welcome text

First name   Last name 

Email

Skip